How to play Call of Duty: Modern Warfare Beta on Xbox One

Call of Duty: Modern Warfare has kickstarted its Xbox One beta, granting early hands-on with one of the year’s most anticipated shooters. Delivering a fresh spin on the series’ military operations, developer Infinity Ward pitches a grounded experience, better reflecting the gravity of modern-day combat. With the Modern Warfare beta now dropping ahead of launch, here’s what you need to know.

Call of Duty: Modern Warfare beta modes and maps

The latest rendition of Call of Duty is slated for Xbox One, PlayStation 4, and PC this October. Alongside signature multiplayer offerings, the final package promises a richer single-player campaign and revived Spec Ops cooperative missions. The beta is your first at-home opportunity for Xbox One, serving a sample of competitive modes over four days.

Gunfight is touted as one of Modern Warfare’s core additions, hosting two-versus-two, no-respawn combat across various close-quarters arenas. The enclosed setting fosters fast-paced encounters, divided into rapid elimination-based rounds. Ground War flips the spectrum via 64-player battles, encouraging large-scale infantry and vehicular gameplay, with clear Battlefield influences. Both hit the September beta, accompanied by traditional six-versus-six modes.

With simultaneous testing spanning Xbox One, PlayStation 4, and PC, the beta also serves as the first public trial of cross-platform multiplayer. Modern Warfare follows in Fortnite’s footsteps, bridging all three platforms with deep-rooted cross-play. The beta supports full-fledged support, including contextual input-based matchmaking.

Call of Duty: Modern Warfare beta dates

Following a PlayStation-exclusive test period in early September, the next Call of Duty: Modern Warfare beta welcomes all platforms. Commencing on Thursday, September 19, those with preorders gain one-day early access, ahead of the formal open beta. On Friday, September 20, the test switches to an open test accessible to all.

The Call of Duty: Modern Warfare beta is set to run four days, concluding on September 23.

Call of Duty: Modern Warfare beta start and end time

The earliest beta hands-on opportunity started on Thursday, September 19, at 1 PM ET (10 AM PDT / 6 PM UK) for those with Modern Warfare preorders. However, with an expansion set for 32 hours later, the beta will conclude four days later on September 23. Here’s a breakdown of essential beta times.

  • Beta starts for preorders: September 19, 2019 at 1 PM ET (10 AM PDT / 6 PM UK)
  • Beta starts for all: September 20, 2019 at 9 PM ET (6 PM PDT / 2 APM UK)
  • Beta ends for all: September 23, 2019 at 1 PM ET (10 AM PDT / 6 PM UK)

As formal guidance from Activision, specific times may be subject to change. If timings are adjusted, we’ll update this guide.

How to play Call of Duty: Modern Warfare beta

With the first wave of Modern Warfare beta access tied to preorders, players will need to ensure they’re prepared to play. For purchases made via Amazon, GameStop, among other third-party retailers, a one-time 25-character code is required for redemption via the Xbox One’s integrated Microsoft Store. If you haven’t received your beta code, we recommend contacting your retailer for additional information.

To play the Call of Duty: Modern Warfare beta right now, preorders start at $60.

Buy The Disc

Call of Duty: Modern Warfare

Times have changed

Infinity Ward brings a raw and provocative take on the first-person shooter, shining a gritty light on the changing nature of modern combat.

For Modern Warfare digital preorders via the Microsoft Store, no redeemable code is provided. Your early-access license is linked to your Microsoft Account, granting seamless access. To download the beta client, search “Call of Duty: Modern Warfare” via the Xbox storefront.

Call of Duty: Modern Warfare digital Xbox One preorders also remain available, starting at $60.

Go Digital

Call of Duty: Modern Warfare

Get the download today

Call of Duty: Modern Warfare raises the stakes once again in 2019. Jumping in digitally grants early access, without the hassle of redeeming codes.

For those holding until September 20, accessing the beta is equally streamlined. With no purchase required, search “Call of Duty: Modern Warfare” via the Xbox One Microsoft Store to initial the download, clocking in just short of 40GB. However, like any multiplayer title, an Xbox Live Gold membership is required to access online content.

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What does this French resale ruling against Valve even mean?

On Sept. 17, 2019, A French court passed judgment on a case involving the makers of the Steam Store, Valve. In UFC-Que Choisir vs Valve, the French court deemed the resale of digital materials on the Steam network to be lawful.

This ruling is huge and could have serious ramifications for all digital game stores. According to the site Next Impact, which broke the story first, the Tribunal de Grande — Frances highest court — determined the following:

The owner of the right concerned can no longer object to the resale of this copy (or copy) even if the initial purchase is made by downloading. The publisher of the software (or its beneficiaries) can no longer oppose the resale of this copy or copy, notwithstanding the existence of contractual provisions prohibiting a subsequent assignment.”

This is translated from the French site, so it might not be verbatim, but it essentially says that Valve can no longer stop its French users from reselling video games once they are downloaded.

But what does it mean?

There’s a lot to unpack here. Since we haven’t seen the repercussions of all of this yet, a lot of this is speculation.

Here’s what we understand though. The Tribunal de Grande (TGI) has made it clear that because Valve sells you the game for an unlimited time limit, it cannot be considered a subscription and therefore falls under the normal EU rules set in place for Copyright materials.

Finally, the” subscription “to the” subscription “(of a game) made by the user, which is mentioned in the conclusions of the company VALVE (…) is actually a purchase, the game being made available to said user for an unlimited period. It can not, therefore, be a “subscription” – in the usual sense of the term – but the sale of a copy of a video game, made for a price determined in advance and paid in one go by the user.

The TGI used European law, specifically the Copyright Directive 2001, the Software Directive of 2009, as well as other specific cases, to reach this conclusion. Since it invoked EU law to come to this conclusion, the outlook for Valve could be pretty bleak.

If this is upheld Valve will have to change its Terms of Service within 30 days since the court says the clause denying the right to resale is “deemed unwritten.” This means the clause is unlawful and therefore cannot be enforced by Steam, at least in France. Right now, Valve has 30 days to remove the clause in its Terms of Service and to allow French users to sell their downloaded steam games, but that can change if the ruling is challenged.

How does it affect you?

At the moment, unless you’re a French Steam user, you won’t have to do anything and your experience with the service won’t change. However, because of the way the EU works, if the EU governing body decides the French ruling is just, it could force Steam to adopt the same procedures across the Union.

If the rest of the world falls in line with this French ruling it would fundamentally change the way digital game stores … do business.

Would the U.S. follow suit? We don’t know as different rules apply here. We know that the GDPR has affected all internet users, even though the ruling is localized to the EU. While this case differs quite a bit from the GDPR, if Steam wants to keep curtailing the resale of digital content it will have to make some big changes.

Of course, the U.S. has a different ethos from the EU. The FTC tends to favor big business in these cases rather than the user, so it could potentially ignore this ruling altogether. It’s difficult to tell at this point.

If the rest of the world falls in line with this French ruling it would fundamentally change the way digital game stores such as Steam, GoG, and even the Epic Store do business. By selling us the product for an unlimited time these game stores open themselves up to this ruling. However, therein lies what could save the situation for those companies.

What can Valve do about it?

Speculatively, I would think Valve’s best option would be to change how long we own the game for. If Valve changes the wording in its ToS to put a time limit on the purchase, 99 years for instance, then it could potentially claim Steam sells a “subscription” to a game, not the game itself.

This is shaky ground but could provide what it needs to keep control of the resale of products. The Steam Store could even give its users a mechanism to easily download and strip the DRM from a digital game, though this is not mentioned in the case. So far no one has told Steam it has to help resell games, only that it can’t stop it.

Valve could also create a French specific version of Steam — for example — that could comply with the French ruling but would allow it to control the situation better globally. This would be time-consuming for Valve and potentially costly.

There’s also an option that concerns an earlier decision. Back in 2014, German courts ruled against the user’s right to resell digital games but in the last five years things have changed considerably. The fact that the German courts ruled differently than the French ones means the EU as a whole will have to deliberate more before coming to an agreement. Both countries have now set different precedents, so making the decision isn’t going to be easy.

Could Valve appeal and use this German ruling to help its case? Perhaps, but France’s decision would still stand. It will be up to the EU courts to decide if it should be upheld across the Union.

Final thoughts

Things are going to be strange for Valve over the next 30 days. It either has to come up with a way to either circumvent this ruling or start letting French users sell their used digital games. If the latter happens, the can is open and the worms are likely to get out.

One saving grace for Valve from this ruling is from earlier in the case. The UFC-Que Choisir has suggested that the person selling the used software would have to “render unusable the copy downloaded on his own computer at the time of resale.” If Valve can build this into Steam, and perhaps create a pre-owned section to sell the games, Valve could actually profit twice from the sale.

It’s going to be an interesting 30 days as we wait to see if Valve will comply with the French ruling and how it will handle this new blow to its business model.

American Express targets some customers with new ESPN+ offer

Heads up! We share savvy shopping and personal finance tips to put extra cash in your wallet. Windows Central may receive a commission from The Points Guy Affiliate Network.

American Express is targeting some customers with a new offer that is giving new subscribers to the service a $10 statement credit, bringing the price for the first year down from $49.99 to $39.99. American Express details the offer below:

Get a one-time $10 statement credit by using your enrolled Card to make a single purchase of $49 or more online at and via the ESPN mobile app for purchase of an ESPN+ yearly subscription plan by 12/7/2019.

The offer is available as long as you sign up for the service by December 7, 2019 through Amex Offers, so you have quite some time to take advantage of the deal. ESPN+ allows you to stream live sports, watch ESPN+ orginal shows, get access to the entire 30 for 30 library, see exclusive UFC content, read premium articles, and more. All of the content is in HD and available to stream or download for offline access.

We were able to confirm the offer may be available for cardholders of the Blue Cash Preferred® Card from American Express and the Platinum Card® from American Express, but it is sure to be available for others as well. Make sure to go to Amex Offers on the American Express website or through the Amex app to see if you and your card is eligible!

ESPN+ is available through the browser and across a host of devices like TVs, computers, tablets, and phones.

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